<?xml version="1.0" encoding="utf-8"?>
<xmlinfo xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <PresetSlotnames />
  <WinShow_Def>true</WinShow_Def>
  <WinMin_Def>false</WinMin_Def>
  <WinMouseOff_Def>true</WinMouseOff_Def>
  <WinHalf>false</WinHalf>
  <WinPin_Def>true</WinPin_Def>
  <WinMouseOver_HitCheckHight>20</WinMouseOver_HitCheckHight>
  <WinMouseOver_HitCheckWidePercent>70</WinMouseOver_HitCheckWidePercent>
  <WinMouseOut_NeedMouseEvent>false</WinMouseOut_NeedMouseEvent>
  <FontSize>12</FontSize>
  <QualitySetting>-1</QualitySetting>
  <FixTableCalendarPos>true</FixTableCalendarPos>
  <ctrlIncludePlayer>true</ctrlIncludePlayer>
  <ctrlIncludeShota>true</ctrlIncludeShota>
  <CloneCtrlVisible>true</CloneCtrlVisible>
  <InactiveCharCtrlVisible>true</InactiveCharCtrlVisible>
  <FixFreeModeCustomToTitleBtn>true</FixFreeModeCustomToTitleBtn>
  <EnableFuzzyAnimeFiltering>false</EnableFuzzyAnimeFiltering>
  <AddNoseBlendShape>true</AddNoseBlendShape>
  <girlCtrls>
    <SaveGirlCtrl>
      <lookAtData>
        <lookAtEnabled>false</lookAtEnabled>
        <lookAtOffsetHeadRot>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </lookAtOffsetHeadRot>
        <lookAtTarget>Camera</lookAtTarget>
        <lookAtHeadWeight>0.85</lookAtHeadWeight>
        <lookAtBodyWeight>0</lookAtBodyWeight>
        <disapplyMotionNames />
      </lookAtData>
      <ikConfig>
        <ikTargetingDefSclBody>false</ikTargetingDefSclBody>
        <ikTargetingXtMaster>true</ikTargetingXtMaster>
        <enableLegIK>false</enableLegIK>
        <PosOffsetHandR>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </PosOffsetHandR>
        <PosWeightHand>1</PosWeightHand>
        <PosWeightFoot>1</PosWeightFoot>
        <RotWeightHand>1</RotWeightHand>
        <RotWeightFoot>0.5</RotWeightFoot>
        <limitRigDistance>true</limitRigDistance>
        <useFinger1Offset>false</useFinger1Offset>
      </ikConfig>
      <ikPresetByMotions />
    </SaveGirlCtrl>
    <SaveGirlCtrl>
      <lookAtData>
        <lookAtEnabled>false</lookAtEnabled>
        <lookAtOffsetHeadRot>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </lookAtOffsetHeadRot>
        <lookAtTarget>Camera</lookAtTarget>
        <lookAtHeadWeight>0.85</lookAtHeadWeight>
        <lookAtBodyWeight>0</lookAtBodyWeight>
        <disapplyMotionNames />
      </lookAtData>
      <ikConfig>
        <ikTargetingDefSclBody>false</ikTargetingDefSclBody>
        <ikTargetingXtMaster>true</ikTargetingXtMaster>
        <enableLegIK>false</enableLegIK>
        <PosOffsetHandR>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </PosOffsetHandR>
        <PosWeightHand>1</PosWeightHand>
        <PosWeightFoot>1</PosWeightFoot>
        <RotWeightHand>1</RotWeightHand>
        <RotWeightFoot>0.5</RotWeightFoot>
        <limitRigDistance>true</limitRigDistance>
        <useFinger1Offset>false</useFinger1Offset>
      </ikConfig>
      <ikPresetByMotions />
    </SaveGirlCtrl>
    <SaveGirlCtrl>
      <lookAtData>
        <lookAtEnabled>false</lookAtEnabled>
        <lookAtOffsetHeadRot>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </lookAtOffsetHeadRot>
        <lookAtTarget>Camera</lookAtTarget>
        <lookAtHeadWeight>0.85</lookAtHeadWeight>
        <lookAtBodyWeight>0</lookAtBodyWeight>
        <disapplyMotionNames />
      </lookAtData>
      <ikConfig>
        <ikTargetingDefSclBody>false</ikTargetingDefSclBody>
        <ikTargetingXtMaster>true</ikTargetingXtMaster>
        <enableLegIK>false</enableLegIK>
        <PosOffsetHandR>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </PosOffsetHandR>
        <PosWeightHand>1</PosWeightHand>
        <PosWeightFoot>1</PosWeightFoot>
        <RotWeightHand>1</RotWeightHand>
        <RotWeightFoot>0.5</RotWeightFoot>
        <limitRigDistance>true</limitRigDistance>
        <useFinger1Offset>false</useFinger1Offset>
      </ikConfig>
      <ikPresetByMotions />
    </SaveGirlCtrl>
    <SaveGirlCtrl>
      <lookAtData>
        <lookAtEnabled>false</lookAtEnabled>
        <lookAtOffsetHeadRot>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </lookAtOffsetHeadRot>
        <lookAtTarget>Camera</lookAtTarget>
        <lookAtHeadWeight>0.85</lookAtHeadWeight>
        <lookAtBodyWeight>0</lookAtBodyWeight>
        <disapplyMotionNames />
      </lookAtData>
      <ikConfig>
        <ikTargetingDefSclBody>false</ikTargetingDefSclBody>
        <ikTargetingXtMaster>true</ikTargetingXtMaster>
        <enableLegIK>false</enableLegIK>
        <PosOffsetHandR>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </PosOffsetHandR>
        <PosWeightHand>1</PosWeightHand>
        <PosWeightFoot>1</PosWeightFoot>
        <RotWeightHand>1</RotWeightHand>
        <RotWeightFoot>0.5</RotWeightFoot>
        <limitRigDistance>true</limitRigDistance>
        <useFinger1Offset>false</useFinger1Offset>
      </ikConfig>
      <ikPresetByMotions />
    </SaveGirlCtrl>
    <SaveGirlCtrl>
      <lookAtData>
        <lookAtEnabled>false</lookAtEnabled>
        <lookAtOffsetHeadRot>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </lookAtOffsetHeadRot>
        <lookAtTarget>Camera</lookAtTarget>
        <lookAtHeadWeight>0.85</lookAtHeadWeight>
        <lookAtBodyWeight>0</lookAtBodyWeight>
        <disapplyMotionNames />
      </lookAtData>
      <ikConfig>
        <ikTargetingDefSclBody>false</ikTargetingDefSclBody>
        <ikTargetingXtMaster>true</ikTargetingXtMaster>
        <enableLegIK>false</enableLegIK>
        <PosOffsetHandR>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </PosOffsetHandR>
        <PosWeightHand>1</PosWeightHand>
        <PosWeightFoot>1</PosWeightFoot>
        <RotWeightHand>1</RotWeightHand>
        <RotWeightFoot>0.5</RotWeightFoot>
        <limitRigDistance>true</limitRigDistance>
        <useFinger1Offset>false</useFinger1Offset>
      </ikConfig>
      <ikPresetByMotions />
    </SaveGirlCtrl>
    <SaveGirlCtrl>
      <lookAtData>
        <lookAtEnabled>false</lookAtEnabled>
        <lookAtOffsetHeadRot>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </lookAtOffsetHeadRot>
        <lookAtTarget>Camera</lookAtTarget>
        <lookAtHeadWeight>0.85</lookAtHeadWeight>
        <lookAtBodyWeight>0</lookAtBodyWeight>
        <disapplyMotionNames />
      </lookAtData>
      <ikConfig>
        <ikTargetingDefSclBody>false</ikTargetingDefSclBody>
        <ikTargetingXtMaster>true</ikTargetingXtMaster>
        <enableLegIK>false</enableLegIK>
        <PosOffsetHandR>
          <x>0</x>
          <y>0</y>
          <z>0</z>
        </PosOffsetHandR>
        <PosWeightHand>1</PosWeightHand>
        <PosWeightFoot>1</PosWeightFoot>
        <RotWeightHand>1</RotWeightHand>
        <RotWeightFoot>0.5</RotWeightFoot>
        <limitRigDistance>true</limitRigDistance>
        <useFinger1Offset>false</useFinger1Offset>
      </ikConfig>
      <ikPresetByMotions />
    </SaveGirlCtrl>
  </girlCtrls>
  <boneScales>
    <Edits>
      <girl_useLossyBScale>true</girl_useLossyBScale>
      <hideFingers>true</hideFingers>
      <girl_bScales />
      <useLossyBScalePaths />
      <useLocalPosScalePaths />
      <partsPos>
        <girl_bPos />
      </partsPos>
      <fixParticlesScale>1</fixParticlesScale>
      <offsetData>
        <girlOffset>
          <dpos>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </dpos>
          <drot>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </drot>
          <coord>None</coord>
        </girlOffset>
        <offsetByScenes>
          <enabled>true</enabled>
          <list />
        </offsetByScenes>
        <offsetByMotions>
          <enabled>true</enabled>
          <list />
        </offsetByMotions>
        <useFuzzySearchMotions>false</useFuzzySearchMotions>
        <useOffsetReseet>false</useOffsetReseet>
      </offsetData>
      <disapplyMouthMotionNames />
    </Edits>
    <Edits>
      <girl_useLossyBScale>true</girl_useLossyBScale>
      <hideFingers>true</hideFingers>
      <girl_bScales />
      <useLossyBScalePaths />
      <useLocalPosScalePaths />
      <partsPos>
        <girl_bPos />
      </partsPos>
      <fixParticlesScale>1</fixParticlesScale>
      <offsetData>
        <girlOffset>
          <dpos>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </dpos>
          <drot>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </drot>
          <coord>None</coord>
        </girlOffset>
        <offsetByScenes>
          <enabled>true</enabled>
          <list />
        </offsetByScenes>
        <offsetByMotions>
          <enabled>true</enabled>
          <list />
        </offsetByMotions>
        <useFuzzySearchMotions>false</useFuzzySearchMotions>
        <useOffsetReseet>false</useOffsetReseet>
      </offsetData>
      <disapplyMouthMotionNames />
    </Edits>
    <Edits>
      <girl_useLossyBScale>true</girl_useLossyBScale>
      <hideFingers>true</hideFingers>
      <girl_bScales />
      <useLossyBScalePaths />
      <useLocalPosScalePaths />
      <partsPos>
        <girl_bPos />
      </partsPos>
      <fixParticlesScale>1</fixParticlesScale>
      <offsetData>
        <girlOffset>
          <dpos>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </dpos>
          <drot>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </drot>
          <coord>None</coord>
        </girlOffset>
        <offsetByScenes>
          <enabled>true</enabled>
          <list />
        </offsetByScenes>
        <offsetByMotions>
          <enabled>true</enabled>
          <list />
        </offsetByMotions>
        <useFuzzySearchMotions>false</useFuzzySearchMotions>
        <useOffsetReseet>false</useOffsetReseet>
      </offsetData>
      <disapplyMouthMotionNames />
    </Edits>
    <Edits>
      <girl_useLossyBScale>true</girl_useLossyBScale>
      <hideFingers>true</hideFingers>
      <girl_bScales />
      <useLossyBScalePaths />
      <useLocalPosScalePaths />
      <partsPos>
        <girl_bPos />
      </partsPos>
      <fixParticlesScale>1</fixParticlesScale>
      <offsetData>
        <girlOffset>
          <dpos>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </dpos>
          <drot>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </drot>
          <coord>None</coord>
        </girlOffset>
        <offsetByScenes>
          <enabled>true</enabled>
          <list />
        </offsetByScenes>
        <offsetByMotions>
          <enabled>true</enabled>
          <list />
        </offsetByMotions>
        <useFuzzySearchMotions>false</useFuzzySearchMotions>
        <useOffsetReseet>false</useOffsetReseet>
      </offsetData>
      <disapplyMouthMotionNames />
    </Edits>
    <Edits>
      <girl_useLossyBScale>true</girl_useLossyBScale>
      <hideFingers>true</hideFingers>
      <girl_bScales />
      <useLossyBScalePaths />
      <useLocalPosScalePaths />
      <partsPos>
        <girl_bPos />
      </partsPos>
      <fixParticlesScale>1</fixParticlesScale>
      <offsetData>
        <girlOffset>
          <dpos>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </dpos>
          <drot>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </drot>
          <coord>None</coord>
        </girlOffset>
        <offsetByScenes>
          <enabled>true</enabled>
          <list />
        </offsetByScenes>
        <offsetByMotions>
          <enabled>true</enabled>
          <list />
        </offsetByMotions>
        <useFuzzySearchMotions>false</useFuzzySearchMotions>
        <useOffsetReseet>false</useOffsetReseet>
      </offsetData>
      <disapplyMouthMotionNames />
    </Edits>
    <Edits>
      <girl_useLossyBScale>true</girl_useLossyBScale>
      <hideFingers>true</hideFingers>
      <girl_bScales />
      <useLossyBScalePaths />
      <useLocalPosScalePaths />
      <partsPos>
        <girl_bPos />
      </partsPos>
      <fixParticlesScale>1</fixParticlesScale>
      <offsetData>
        <girlOffset>
          <dpos>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </dpos>
          <drot>
            <x>0</x>
            <y>0</y>
            <z>0</z>
          </drot>
          <coord>None</coord>
        </girlOffset>
        <offsetByScenes>
          <enabled>true</enabled>
          <list />
        </offsetByScenes>
        <offsetByMotions>
          <enabled>true</enabled>
          <list />
        </offsetByMotions>
        <useFuzzySearchMotions>false</useFuzzySearchMotions>
        <useOffsetReseet>false</useOffsetReseet>
      </offsetData>
      <disapplyMouthMotionNames />
    </Edits>
  </boneScales>
  <CharEdits_PosOfsByScene_PlusBGName>false</CharEdits_PosOfsByScene_PlusBGName>
  <saveShapeKeys>
    <SaveShapeKeys>
      <blendData />
      <useLegacyCtrl>false</useLegacyCtrl>
      <blendDataNew />
    </SaveShapeKeys>
    <SaveShapeKeys>
      <blendData />
      <useLegacyCtrl>false</useLegacyCtrl>
      <blendDataNew />
    </SaveShapeKeys>
    <SaveShapeKeys>
      <blendData />
      <useLegacyCtrl>false</useLegacyCtrl>
      <blendDataNew />
    </SaveShapeKeys>
    <SaveShapeKeys>
      <blendData />
      <useLegacyCtrl>false</useLegacyCtrl>
      <blendDataNew />
    </SaveShapeKeys>
    <SaveShapeKeys>
      <blendData />
      <useLegacyCtrl>false</useLegacyCtrl>
      <blendDataNew />
    </SaveShapeKeys>
    <SaveShapeKeys>
      <blendData />
      <useLegacyCtrl>false</useLegacyCtrl>
      <blendDataNew />
    </SaveShapeKeys>
  </saveShapeKeys>
  <saveMateProps>
    <SaveMaterials>
      <data>
        <data />
      </data>
      <mSYNC_CHEEK_BLEND>true</mSYNC_CHEEK_BLEND>
    </SaveMaterials>
    <SaveMaterials>
      <data>
        <data />
      </data>
      <mSYNC_CHEEK_BLEND>true</mSYNC_CHEEK_BLEND>
    </SaveMaterials>
    <SaveMaterials>
      <data>
        <data />
      </data>
      <mSYNC_CHEEK_BLEND>true</mSYNC_CHEEK_BLEND>
    </SaveMaterials>
    <SaveMaterials>
      <data>
        <data />
      </data>
      <mSYNC_CHEEK_BLEND>true</mSYNC_CHEEK_BLEND>
    </SaveMaterials>
    <SaveMaterials>
      <data>
        <data />
      </data>
      <mSYNC_CHEEK_BLEND>true</mSYNC_CHEEK_BLEND>
    </SaveMaterials>
    <SaveMaterials>
      <data>
        <data />
      </data>
      <mSYNC_CHEEK_BLEND>true</mSYNC_CHEEK_BLEND>
    </SaveMaterials>
  </saveMateProps>
  <EnableMensPosectrl>true</EnableMensPosectrl>
  <EffectMgr_Enabled>false</EffectMgr_Enabled>
  <EffectConfigs>
    <UpdateEnabled>false</UpdateEnabled>
    <BloomAndFlares_bloomIntensity>1.5</BloomAndFlares_bloomIntensity>
    <BloomAndFlares_bloomThreshold>0.5</BloomAndFlares_bloomThreshold>
    <BloomAndFlares_bloomBlurIterations>3</BloomAndFlares_bloomBlurIterations>
    <VignetteAndChromaticAberration_intensity>0.13</VignetteAndChromaticAberration_intensity>
    <DirectionalLight_color>
      <r>0.9</r>
      <g>0.9</g>
      <b>0.9</b>
      <a>1</a>
    </DirectionalLight_color>
    <DirectionalLight_shadowStrength>1</DirectionalLight_shadowStrength>
  </EffectConfigs>
  <MatePropWriteFreq>10</MatePropWriteFreq>
  <useMyEyeLookAt>true</useMyEyeLookAt>
  <myEyeLookAtSpeed>10</myEyeLookAtSpeed>
  <myEyeLookAtWeight>2.8</myEyeLookAtWeight>
  <myEyeLookAtMaxSpeed>15</myEyeLookAtMaxSpeed>
  <myEyeLookAt_NoCheckIkWeight>false</myEyeLookAt_NoCheckIkWeight>
  <myEyeLookAt_InhibitHitomiAnime>true</myEyeLookAt_InhibitHitomiAnime>
  <HsysYoinTimeIC>0</HsysYoinTimeIC>
  <HsysYoinTimeFH>0</HsysYoinTimeFH>
  <HsysYoinOnlyClimax>true</HsysYoinOnlyClimax>
  <HSysMgrConfig>
    <AutoRestart>false</AutoRestart>
    <ChangeYoinAnime>false</ChangeYoinAnime>
    <FreqBG3Car>0</FreqBG3Car>
    <ClimaxMilk1>false</ClimaxMilk1>
    <ClimaxMilk2>false</ClimaxMilk2>
    <DebugTopToFreeMode>false</DebugTopToFreeMode>
    <AutoLevelUpFreeMode>false</AutoLevelUpFreeMode>
    <AutoLevelUpTolerance>2</AutoLevelUpTolerance>
    <UseFree3P>false</UseFree3P>
    <Free3p_OffestSubMem>
      <x>0</x>
      <y>0</y>
      <z>0</z>
    </Free3p_OffestSubMem>
    <Free3p_OffestRotSubMem>
      <x>0</x>
      <y>0</y>
      <z>0</z>
    </Free3p_OffestRotSubMem>
    <Free3p_OffsetByState>
      <enabled>false</enabled>
      <list />
    </Free3p_OffsetByState>
    <Free3p_EnableAngleFixIC2FH>true</Free3p_EnableAngleFixIC2FH>
  </HSysMgrConfig>
  <BGPositionByStates>
    <enabled>false</enabled>
    <list />
  </BGPositionByStates>
  <voicePichEnabled>false</voicePichEnabled>
  <voicePich>
    <float>1</float>
    <float>1</float>
  </voicePich>
</xmlinfo>