<?xml version="1.0"?>
<doc>
    <assembly>
        <name>RuntimeUnityEditor.Bepin5</name>
    </assembly>
    <members>
        <member name="T:RuntimeUnityEditor.Bepin5.LogViewer.LogViewerWindow">
            <summary>
            A way to display and filter BepInEx log messages.
            </summary>
        </member>
        <member name="P:RuntimeUnityEditor.Bepin5.LogViewer.LogViewerWindow.CaptureOnStartup">
            <summary>
            Enable on game startup
            </summary>
        </member>
        <member name="P:RuntimeUnityEditor.Bepin5.LogViewer.LogViewerWindow.Capture">
            <summary>
            Enable capturing log messages
            </summary>
        </member>
        <member name="P:RuntimeUnityEditor.Bepin5.LogViewer.LogViewerWindow.LogLevelFilter">
            <summary>
            Which log levels to capture
            </summary>
        </member>
        <member name="P:RuntimeUnityEditor.Bepin5.LogViewer.LogViewerWindow.SearchString">
            <summary>
            Filter log messages by this string
            </summary>
        </member>
        <member name="M:RuntimeUnityEditor.Bepin5.LogViewer.LogViewerWindow.Initialize(RuntimeUnityEditor.Core.Utils.Abstractions.InitSettings)">
            <inheritdoc />
        </member>
        <member name="M:RuntimeUnityEditor.Bepin5.LogViewer.LogViewerWindow.DrawContents">
            <inheritdoc />
        </member>
        <member name="T:RuntimeUnityEditor.Bepin5.RuntimeUnityEditor5">
            <summary>
            This is a loader plugin for BepInEx5.
            When referencing RuntimeUnityEditor from other code it's recommended to not reference this assembly and instead reference RuntimeUnityEditorCore directly.
            If you need your code to run after RUE is initialized, add a <code>[BepInDependency(RuntimeUnityEditorCore.GUID)]</code> attribute to your plugin.
            You can see if RuntimeUnityEditor has finished loading with <code>RuntimeUnityEditorCore.IsInitialized()</code>.
            </summary>
        </member>
    </members>
</doc>
